Volume 1: Issue 4: Summer
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Blinker - 5th
Derek Holland
STR d4+2 INT d6+5
DEX d6+8 WIL d8+6
CON d4+3 PER d8+6

Durability as CON 
Action Check 13+/12/6/3
Movement swim 3 
# of actions 2
Reaction Score G/2

Mutations Photogeneration, skeletal enhancement, gills, extra body parts (eyes), new body part (scaleless skin)
Defects Diminished senses, moderate; radiation sensitive

Attacks
Photogeneration as mutation
Bite 8/4/2 d2s/d4s/d6s (LI/O)

Defenses
armor d4-3 (LI), d6-5 (HI), 0 (En)
-1 vs melee
+2 vs ranged

Skills
Acrobatics- dodge 6; Stamina; Knowledge- deduce 8; Law- moral code 6; Culture- diplomacy 2; Interaction.

Description
Blinkers are 4 eyed, scaleless fish. They are about 1.3-2.5 meters long, white beneath and grey to black above. They are an intelligent race and some do become professionals (i.e. they become tech ops or diplomats).

Encounter
Blinkers are found in schools of 30+ and will try to interact with any intelligent race that does not wish them harm. They are insatiably curious about other peoples, especially terrestrials and deep dwellers. They can be overwhelming to talk to as each tries to ask a question. But they are fair and will help those with questions of their own. If attacked, the whole school emits a bright flash from their eyes and blind the aggressor (remember to make a CON feat check for each blinker) and swim away. They will also communicate to the other races in the area about the attacker.

Habitat
Blinkers are found on continental shelves from 1-3 kilometers from land. They are only found in cool to cold water.

Society
Blinkers live in schools that interact with others, always trying to spread the current gossip. Otherwise they act like any other social fish.

Biome - Ocean
Encounter - Chance Possible
Group Size - 30-300
Organization - School
Niche - Filter feeder
IQ - Sentient