Volume 1: Issue 4: Summer
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Szah-lah, Sleeth Historian - 5th
Derek Holland

Level 15 Tech op
STR 8 INT 17
DEX 11 WIL 13
CON 6 PER 15

Durability 12/13/6/7 AC 15+/14/7/3
Move s18 w12 r4 # actions 2

Achievements: Intelligence increase (X2), Will increase, Personality increase, Fatigue increase, Wound increase

Mutations: Battle Sense, Contact, Psychic Perception, Rejuvenation, Quick Thinking
Defects: Environmental sensitivity (arid)

Attacks
None

Defenses Armor as worn
+1 vs ranged
+5 INT modifier vs encounter skills (including quick thinking)
+2 WIL modifier vs encounter skills

Skills
Armor Operation [8]- combat 4 [12]; Stealth [11]; Vehicle Operation [11]- land 6 [17]; Stamina[6]- endurance 5 [11]; Survival [6]; Knowledge [17]- deduce 8 [25], first aid 6 [23]; Law [17]- moral code 6[23];Social Science [17]- anthropology 11 [28], history 10 [27], linguistics 9 [26]; Technical Science [17]- artifact knowledge 6 [23], jury-rig 8 [25], repair 4 [21]; Awareness [13]- perception 6 [19], intuition 8 [21]; Investigate [13]- search 9 [22], research 12 [25]; Resolve [13]- mental 6 [19], physical 4 [17]; Culture [15]- diplomacy 8 [23]; Interaction [15]- bargain 8 [23], charm 7 [22], interview 11 [26].

This famous sleeth travel over many parts of Meriga to study the peoples of that continent. He wrote Historics of Gamma Terra and several volumes of Exploring Gamma Terra. He should be used by the GM as an awe-inspiring source of knowledge and the occasional source of a plot hook.

Notes: I used a base of 66 for his abilities and my alternate skill advancement system (i.e. I gave him the skill levels I thought appropriate). The defect was on whim and rolled randomly- he must have encountered the glow at least once.